![]() ![]() QuickEdit adds full “instancing” support to your meshes. This is an amazingly useful tool, and has greatly improved my workflow, as it will for you! QuickEdit allows you to edit any non-skinned mesh right within Unity 3D. Variety: one mesh can now become infinite variations! Instancing or Copies: edit as an instance, or make a unique copy Fast and Intuitive: uses Unity’s built in controls for zero learning curve
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